There has certainly been a lot of talking lately
among Disneyland Paris fans wether and when the attraction known in Florida as The Twilight Zone
Tower of Terror will be build and opened in our
Walt Disney
Studios. Many fans are on the lookout for even the slightest hint of something developing in
the area behind and around La Terrasse - which is rumoured to be
earmarked as the future area for this amazing ride as indicated by the Hollywood Tower
Hotel (HTH) logo prominently featured above the gates in the rear of this
(as it seems) non permanent dining area. The discussion has been further
fueled by the possibly similar architectural design of the walls and icons of the area
and the building currently rising up in a corner of the area compared to the concept art
of the California version of the ride being currently under construction in DCA.
But what if I told you that no drops into the Twilight Zone were ever considered for EuroDisney?
That this ride was never meant to be errected in Marne-la-Vallee, that Disney building this ride in California and in Paris (and possibly in Tokyo once the
ground has been secured) is yet another sign of Walt Disney Imagineerings (WDI) changing mentality in designing and reproducing
rides - or that the models and maps for the original Disney MGM Studios Europe
proof this??
Yes gang - if WDI had had its way back in the mid 90s no Disney
theme park would have ever seen the reproduction of one of the "new"
rides designed in the last decade for one of the parks! Each theme park would have had its trademark exclusive rides. Sure the parks would have shared the same premises (a
movie ride for the studios, pirates and ghosts in the Magic Kingdoms, ...) but all those new
rides which Imagineers where developing in the mid 90s (Tower of Terror, Indiana Jones and the
Temple of the Forbidden Eye, Planctos Intergalactic Revue, Rocket Rods, Test Track, Discovery Mountain,
...) would have been unique. Ok, some would have shared their technology
but no Disney theme park would have had an clone of a ride from another
Disney park!
What am I talking about? Well simply put, Imagineers up until the mid 90s were eager to break the mold and design something which could be on par
with the
Pirates
of the Carribean and the
Haunted Mansion, the
two Disney trademark rides of the late 60s which are still, according to many,
unbeaten by everything that came out of Flower Street since then. In order to do this they knew that they had
six parks to work with and fit attractions in (four Magic Kingdoms, EPCOT and Disney MGM) and a few more theme parks coming
up. So they wanted to design something unique for each park, some kind of
trademark ride, so that fans would have to travel to all parks to
ride all the big ones.
But how much time does it take to design an attraction? now this is one of the most difficult questions to answer
- rides and lands can be practically designed and opened in a few months (Mickeys Birthdayland or the Indy coaster
in Paris are proof to that) or may take years till finally see the light of
day (Indiana Jones and the Temple of the Forbidden Eye was seven years in the making, Tokyo Disney
Sea nearly ten) but the average time it takes to design and build an E-ticket ride is
something around five years, from the imagineer's first pencil sketches to
the exciting opening day.
As you can imagine the Tower of Terror with its amazing elevator and vehicles was
a bit more complicated than your average E-ticket ride, so it was in active development for the Disney MGM
Studios Florida as early as 1990, so exactly at the same time when cranes and bulldozers where working round the clock in Paris to get EuroDisney
ready for its opening in time. The tower was one of those projects which Imagineers knew could provide an
all new experience found in no other theme park no matter where in the
world (the Indiana Jones ride with its EMV technology and the "in 45 minutes round the world cruise"
designed for Westcot were meant to be in the same category). So even it
took till early 1993 till the ride was finally green lighted (with a lot of hesitation)
Imagineers were already trying to figure out how to use this new ride technology and fold it into another (completely different) experience
for one of the remaining 5 Disney theme parks once the original ToT had
been installed.
And just as the Indiana Jones and the Temple of the Forbidden Eye with
its EMV (Enhanced Motion Vehicles) was re-designed and re-themed to become
the Countdown to Extinction for Disney's Animal Kingdom and later on served as basis for Test Track, Rocket Rods and Journey to the
Centre of the Earth the Tower of Terror was to be re-designed and re-themed to
become Geyser Mountain!
Why geysers? and "What does all this
has to do with our beloved Disneyland Paris? - well my friends,
first of all Disney has always had a passion for geysers. The first sighting of one in a Disney
theme park dates back to the first years of Disneyland and the Geyser Country segment of the Minetrain through
Natures Wonderland ride. And then geyser effect of
shooting water and everything placed above the water high into the air fits perfectly with the AGV (Autonomous Guided
Vehicle) system which the Tower of Terror pionieered. Just this time guest would first be blown up and then
be falling back down! And as
if this wouldn't be enough to excite guests
of "Geyser Mountain" this time the Imagineers were set to wrap this amazing technology
even more sophisticated in a Disney-quality dark ride an element which had been (partly) set
aside or not completely accomplished in the original Tower of Terror ride.
Jeff Burke, EuroDisneys Frontierland Show Producer, immediately realized that this was a natural fit for the
Frontierland storyline, so without hesitation he
created a team to prepare concept art and models for this ride to be included into EuroDisneys phase 2 line-up. The story his team came up with was pretty much complimentary to what happens inside
Big
Thunder Mountain - traveling in mine cars through an abandoned gold mine guests would have eventually encountered a geyser and be blown up and down by
it. The Geyser Mountain design team in fact devised a storyline set around both Thunder Mesas gold mining town theme and was also able to fit in a homage to both Disneyland and an American Legend: the famous Old
Faithful geyser.
Set on the banks of the
Rivers of the
Far West EuroDisney guests would have walked past Phantom Manor (a new wider path would have been constructed) and entered into what guests now simply see as Geyser County. The path
would have wound around the dinosaur bones, rocks, debris and the constantly creaking and erupting little
geysers. Off in the distance, behind the railroad tracks guests would have seen the Old Unfaithful
geyser (a tongue-in-cheek joke on Californias legendary Old Faithful geyser) giving little smoke eruptions every
minute which consequently would have caused all the other geysers in the area to
move, rattle, bubble and shout some water into the air.
Once passed this amazingly themed area guests would have entered a mine,
which would have acted as a queue-area to the ride through Thunder Mesas legendary gold mine. The
queue itself would have featured gold mining tools similar to those found inside the Big Thunder Mountain
queue. The whole legend of Frontierland would have been completed by these
seemingly endless caves found beneath the natural rockwork.
Once guests boarded there mine car the vehicle would start moving along the rails
into impressive caves filled with natural wonders from stalactites and stalagmites to streams
of water and gold highlighted by the lights fixed to vehicles. Just as in
Big Thunder Mountain a homage to the Rainbow Caverns would
have been included too - here the travelers would have passed a whole scene surrounded by wonderfully coloured (blacklight) water
pools with drops of water falling of the cave's ceiling creating paddles of beautiful colours. As the
cars proceeded deeper and deeper into these natural caverns the lights would have slowly started
to fade and the sound of water dropping of the cave's ceiling would have
subtly given way to the sound of wind moving around sharp corners, whistling and
of rocks tumbling down a hill ... until (in the usual Disney
style) something would go terribly wrong!
The vehicles would have entered a illuminated lit cave full of sleeping bats all with there eyes closed and silently resting. Unfortunately from one side of the vehicle a loud hissing sound would have been heard, a small geyser would have erupted and
thus sleeping creatures would be woken up and in a matter of seconds would have been seen moving
toward the car where they would immediately break the lights of the car! This incredible effect would have been a 3-D sound
extravaganza using the same technology that is behind Walt Disney World's Alien Encounter show.
Guests would have seen the AudioAnimatronic bats opening there eyes and wings and
only a microsecond later would have heard the loud sound of breaking glass
in the same second the lights would have gone out. The vehicle would have immediately started
to move out of the cave with only a faint emergency light casting a barely
visible spot on the paths ahead. Once every guest would have believed that
now the worst part was over a small eruption of a long dormant geyser would have caused a chain reaction
and the cave's walls and parts of its ceiling would have come down all
around the car trying to navigate out of the caves...
As if the sound of the "attacking" bats and the eruption
wouldn't be enough guests would have realised that their car had arrived
up in a dead end - right above of the legendary Old Unfaithful Geyser
which sounded as if it was going to explode in a matter of seconds.
Kaboom!! Like a bullet guests would have found themselves being shot up towards the caves
ceiling - steam and hot water under and around them! The mine car itself would shake, rattle and
some parts would break off emphasizing the dramatic situation. As the oar car
would continued to rise and fall, bounce up and down on the water fountain
of the geyser rocks would have started falling of the ceiling creating a
natural opening right above the car, illuminating the cave before the
geyser would have shot the car higher than ever before, right through the
small hole in the ceiling! Rising up in the steam a breathtaking view of Geyser County
and the Rivers of the Far West with the Big Thunder Mountain would have
opened (dont forget to smile for that onboard photo) before the
geyeser would have lost some of its power and teh car would have plummeted
back into the darkness, only to be shot up into the bright daylight once
more. But luckily for the guests at this second shot the car would not fall back all the way down but
only back onto the tracks on a second upper level of the cave, so the guests would have found themselves finally out of
risk and back on their way to to the mine's entrance.
Yes, Geyser Mountain or the
"Old Unfaithful as it was called would have been at least on par
with the Tower of Terror, in some aspects it would have been even breaking
new ground by combining the incredible dark ride themeing of the Indiana Jones Adventure or
the Big Thunder Mountain with the best use of the AGV system. But when the Geyser Mountain" team presented there Frontierland expansion project to Tony Baxter and the upper Disney
brass the reactions were mixed. Obviously the Imagineers were enthusiastic about this idea, yet again WDI
would improve on an already incredible ride and most of all break new ground both technically and
storytelling wise. But the management was sceptical - due to the $120 Million+ price tag this ride would have had,
especially as the management was trying to find some sort of cost effective
expansions as the park's major phase two expansion, the Discovery Mountain
already was proposed to cost $200 Million+. With the Storybook Land on the other side of the park
already under preparation as an expansion there was just no way they could green light
the construction of Geyser Mountain during EuroDisneys phase two expansion period (tentatively
scheduled as ranging from 1992 up to 1995).
Still both Imagineers and Disney management knew that thrill rides (especially when well themed) can provide the perfect marketing lure
to get in repeat visits of guests. Therefore it didn't cut Geyser Mountain
out of the plans but moved it down into expansion phase three - along with Toon
Town and a water ride. This expansion agenda would have allowed EuroDisneyland to have projects ready
to start construction immediately *AFTER* the 1995/6 opening of the second gate,
the Disney MGM Studios Europe, to further expand Europes
Magic Kingdom. A set of two thrill rides (the water ride and Geyser Mountain) plus a whole new
land was thought to be just what the Magic Kingdom would need to counter the effect the opening of the second gate would have
on its guest numbers. The management and the Imagineers were so convinced this plan was a
"winner" that they already created the Geyser County area
in Frontierland next to the Boot Hill to prepare the future expansion, practically creating
a "preview" of what was to become the next expansion of EuroDisneys
Frontierland eventually.
Well, what needs to be said now? We all know the problems which lead to the changing
of the phase
two expansion plans (and I
already detailed quiet a bit of these too). But even so the financial
turmoils at EuroDisney led to a complete stop of all work for the expansion of the European
resort the Geyser Mountain was never really forgotten by WDI. Instead the concept
started its very own tour of all the different Disney theme parks
worldwide as it was practically pinned down as an attraction for various
locations at certain points: the Disneyland Resort Anaheim has seen this project been talked about first for the area behind
their Big Thunder Mountain (in the Festival of Fools Arena/Big Thunder Barebeque
area) inside Disneyland and then for a slot in the Golden State/Grizzly peek section of DCA,
before the latest word came out which indicates that right now it is
considered again for the area behind the Big Thunder Mountain in Disneyland. Walt Disney World
has had this attraction talked about for a replacement to Tom Sawyer Island
or some other location in the Frontierland of the Magic Kingdom just as well as some
place in the Animal Kingdom evn so the later would have to be combined
with a little bit of rethemeing. Sure a few changes, and cost effective downsizings
were done in the mean time as far as the concept is concerned too...
And
the Disneyland Resort Paris? Well, no good idea ever dies at Imagineering my
friends. Even so there is no doubt by now that the
Walt Disney Studios will eventually see the Hollywood Tower Hotel rise and shine
(well - it shouldnt actually shine but it will in the eyes of the
fans) the Geyser Mountain idea is not completely dead! But sure enough the expansion plans
right dont call for this amazing ride to be on the short list of SETEMO (aka Disneyland Paris
Imagineering / DLP-I). Instead the expansion of the studios, especially
with the opening of the Tower of Terror, and a few surprises for the Disneyland Park are
up next for the future on that list.
But one thing is sure my friends: in the 1987 agreement Disney and France
signed to get EuroDisney underway certain deadlines and obligations were
included which have to be met in order for the company not to lose the right to build on certain parcels of land
... and one of these obligations is 3 (t-h-r-e-e) themeparks operating by 2017.
Consider this: the hot rumour for the themeing of the eventual third gate is set around the forces of nature
- and the Geyser Mountain concept art and model is still in store at the archive
of EuroDisney and SETEMO/DLP-I. So why do I have the feeling the Old Unfaithful is not completely dead? ;-)
For now it's TTFN - tatafornow
MickeyFantasmic
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